![]() ![]() Unique Unit: Hoplite (Replaces Spearman): ![]() Like Horsemen, they are awful against Cities so don't bother - use them to roam the enemy's lands (preferably 3 hexes from their Cities) and eliminate their Military so your Hoplites and Archers/Composite Bowmen can bring down the City's defenses. Use these during war and within your own territory for their mobility and strong capacity to knock out units like Archers in a single charge. The Companion Cavalry also come with the Great Generals I promotion, which will cause their battles to generate more experience toward your next Great General. They're also a bit more mobile, with 5 moves to 4. They've got +2 Combat Strength over a Horseman, giving them 14. Upgrades to Knight, Obsolete with Metallurgy Requires Horseback Riding Tech, Horse Resource. Unique Unit: Companion Cavalry (Replaces Horseman): Hellenic League also allows you to trespass without losing any Influence with City-States, so use their borders to step inside and fortify your units until healed, then go back after those Barbarians again. Incredibly powerful for getting loads of CS bonuses and votes for a Diplomatic Victory. ![]() Civilization 5 Greece - Leader: Alexander Civ Bonuses, Strategies, Unique Units and BuildingsĬity-state Influence degrades at half and recovers at twice the normal rate. ![]()
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